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Showing posts with label classroom games. Show all posts
Showing posts with label classroom games. Show all posts

Friday, October 21, 2016

Teaching Vocabulary with Games

This month, the Mob is focusing on vocabulary. There's no doubt that introducing, teaching, and reinforcing vocabulary is vital, but what is the best way to do it?

Umm, Don't Try This

Yes, you guessed it.    Giving students word lists, vocabulary word finds, and even crossword puzzles are not going to build their vocabulary.  Rote memorization doesn't work -- not in any real, meaningful way.

But What Works?

I'm not sure there is one perfect way to teach vocabulary.  (That's the good news!)

Since students all learn in different ways and at different rates, it's important to practice vocabulary in a variety of ways.  We know that repeated, meaningful interaction with words helps students learn, understand, and use them.


Try This:  Generate Word Interest

Help raise your students' awareness of the importance of word use by getting them out of their seats to play games!  Gather up your Scrabble board and borrow several others and play scrabble.  Even though your students aren't technically studying content vocabulary, they are searching their minds for words that contain high value letters and words that will fit on the board. 

Make a word wall -- or at least an "Interesting Words" wall.  Encourage students to add words to a blank piece of butcher paper on your classroom wall.  What words do they notice from their reading?  Allowing students to illustrate the word's meaning or initial their word finds can help generate interest and enthusiasm for word collections.

Subscribe and use Merriam Webster's "Word of the Day."  While I wouldn't recommend trying to keep up with a new word a day, you could choose a word of the week.  I love this resource because it provides an audio pronunciation and a bit of etymology for the word.


Try This:  Vocabulary Collector

When your students are reading, provide them with a vocabulary collector.  It can be as simple as a sheet of paper folded into thirds.  Ask students to jot down words and phrases that they come along in their reading.  These words could go on your "Interesting Words" wall or into a Vocabulary Catcher (see below).  Again, you are encouraging your students to become more aware of words and how they are used.
Vocabulary collectors are also helpful in practicing using context clues.


Try This:  "Vocabulary Catcher" Games

Remember fortune tellers? Cootie catchers?  Use them for vocabulary.  The great thing is that students can create several throughout the school year and use them for impromptu games.  I also like them because each one only has eight spots for words -- a manageable amount of words to gather and understand.

I have a Vocabulary Catcher freebie on my Teachers Pay Teachers store.  Be sure to check it out!

The Bottom Line

Vocabulary, whether it's content vocabulary or not, is important.  Getting students interested and engaged with new words is the first step!

So, what innovative ideas do you use to teach vocabulary?  Share your ideas below!

Happiness always♥


Wednesday, August 10, 2016

Back to School Activities: Getting to Know Your Students with Google Forms & Kahoot!



Hi all, It's Shana from Hello, Teacher Lady here. Today I'm going to share with you one of my favorite back to school activities -- it combines my trusty Google Forms/Sheets with everyone's favorite techie game, Kahoot!

In the past, I've had students fill out short little "inventories" at the beginning of the year -- which have been helpful to a certain extent, but I found that I didn't look at them as closely or as often as I should have. Stacks of paper usually don't survive long with me and ultimately end up tucked away in the filing cabinet of doom.

Since I started drinking the digital Kool-Aid and had been using Google Apps for Education for just about everything else in my classroom, last year I decided to nix the paper and create a Google Form for my students to fill out instead. That was a pretty good idea on its own, but then I had a lightbulb moment: why not turn the obligatory getting-to-know-you form into a class game! And that's where Kahoot! came in.

On the Google Form, I asked students to list three "fun facts" about themselves and made sure to note that some or all of the information collected would be shared with the class. I also mentioned that we will have to guess who's who during a Kahoot! game in a later class period, so I encouraged students to be creative and try to list things that aren't super obvious or that others might not know about them.

The results of the Google Form were then displayed nice and neatly in a Google Sheet, and it was a lot of fun reading through these facts and seeing what each student wanted to share about themselves. It also provided some unexpected insight, as I had one student write that he was a "good liar" who is "very lazy" -- yeah, definitely expect that one; we had an interesting year together. Anyway...

This next part was a little time consuming, but totally worth it. I took the information shared and compiled them into statements about each person (without using their name, of course) in a Kahoot! game for each class period. Sometimes I used all three facts, sometimes I only used one or two; it just depended on the type of information. For my smaller classes, I created extra statements based on some of the unused information, so some students' names appeared more than once.

Below are a few screenshots of statements from one of my classes last year:



In the answer section, I included the correct student's name and then chose three other names at random. I also included a statement for myself and sprinkled my name in some of the choices throughout the game as well. So not only was I getting to know my students, but they were getting to know me too! Pretty sure no one expected to learn that their teacher is a Star Trek nerd who played Rugby for 5 years. :)

Guys... we had SO. MUCH. FUN. playing this game!  I can't wait to play it again this year with my new students. It can get a little rambunctious, but again -- so worth it. 

For the record, since I'm an ELA teacher, I also gave students a separate reading/writing interest survey, which was crucial in getting to know their interests and habits on a more academic level. However, this year I am going to utilize Google Forms for that as well. I just don't seem to get along with paper, and Google Sheets can be accessed from anywhere! 

Tomorrow's post by Lyndsey from Lit with Lyns will go into more detail about using digital student interest surveys, so stay tuned!

Psssst -- there's a giveaway happening on my blog right now. Come on over to check it out. :) 

hello teacher lady

Wednesday, March 23, 2016

Creativity in Action: Test Prep without the Boredom

It's me, Michele from A Lesson Plan for Teachers, and I'm here to make a few suggestions that are near and dear to my heart for test prep season! 

In my classroom, creativity has always been welcome, encouraged, and appreciated.  Based on the research I studied on gender gaps in the classroom back in the 90s, all students and especially females retain content more successfully when given the opportunity to process that content creatively.  So why, when it comes time to prep for the inevitable testing window, do teachers often step back from allowing creative expression and resort to lecture or paper-based reviews?  Don't do it!

So, here are a few suggestions to make your classroom more creative while still tackling the testing prep that is mandated in our classrooms now!
  1. Assign students topics from your course.  Allow them to choose a method of presentation, whether it be written, drawn, sculpted, or performed.  Hold a Class Presentation Show to cover all of the topics without the boredom!
  2. Create an Illustrated Timeline Wall covering all of the content you need to review.  Let your students shine with their individual talents, with some organizing the dates, others writing the concise descriptions, some illustrating the main points, and others adding creative elements to draw attention to significant themes.
  3. Graffiti a Wall with illustrations and bubble letters on all the key topics covered in class.  Have students discuss the topics as they create the wall, reviewing the key points.
  4. Turn your classrooms into a Living Museum with students dressed in characters from your content (Historic figures, book characters, important scientists or mathematicians).  Hold a meet and greet for interaction and discussion of themes or significant events.
  5. Step back in time or into a book where students Build the Scene and models of significant role-players to recreate the past or the story.  Wrap-up with topic reviews or a graphically organized overview.
  6. Play Games! Charades, Pictionary, and student created games can allow students to review the content while creating the game and while playing!
And there are so many other options that get students up out of their desks and active in their learning and review.  What ideas do you have for making your test prep fun, engaging, and CREATIVE?

Happy Review!


Tuesday, March 22, 2016

Assessing with Technology

Hey all! Stephanie from The Marvelous Middle here. Today I want to talk to you about painless and quick ways you can assess in your classroom using technology. My school is a 1:1 school but you don't have to be in order to use these assessments. They are all online and can be easily shared on the teacher's computer linked to a projection screen or Promethean Board / Smartboard. I'm really excited to share what I do in my classroom so let's get started.

This quote guides my classroom activities.
If you are anything like me, I am always looking for new and interesting ways to assess my students in real time, whether I am wanting to get a quick status of the class or looking to do a review type of game. The following websites are ones that I have personally used in my classroom as formative assessments and are my "go-to" choices. It's always good to shake things up often with middle schoolers so they keep interested...so having many choices in your toolbox is key.

Kahoot
Kahoot is a free learning space where educational content can be delivered by asking questions in real-time. It's a social, game-like environment where teachers involve students by questioning, discussing, and surveying. Kahoot's motto is "Great learning starts by asking questions."

Example from my Etymology Challenge Kahoot
Currently, there are three types of Kahoot.

  1. Quiz: This is the most commonly used in my classroom. With this type, a teacher can create a series of multiple-choice questions. Each question can have an associated picture or video with it. There is a time-limit (that the teacher sets) for each question. Players answer questions that are displayed at the front of the room on their personal device (laptop, phone, tablet, etc.). Students are motivated to answer correctly and score the most points.. The faster a students answers the question correctly, the more points they get. The top 5 highest point scorers are displayed on a leaderboard between each question. The ultimate winner is shown at the end. It's a great way to engage and focus a whole group of students. Quizzes can be used to formatively assess each student in your classroom. Each game's data is saved and can be downloaded into a spreadsheet in order to track progress over time.
  2. Discussion: This type is designed to facilitate a conversation among students. They are simply one quick question with no right or wrong answer. This question can also have a picture or video associated with it. I typically use a short video that requires my class to give an opinion or come to a conclusion about the subject of the video. Players answer the question using their personal device and the collective results of the question are displayed in the front of the room. These results can be used as a launching pad into a class discussion. I often use this as a bell-ringer or an introduction to a new unit. It's quick and sets up a great class discussion.
  3. Survey: This type is just like a traditional survey, except questions are asked in real-time. There are no right or wrong answers and there is no limit to the number of questions that can be included on the survey. Again, students answer using their personal device. At the end of each question, results are shown, which allows for debating and discussion at that time. I have used this as an anticipation guide in my classroom. You could also use as a way to pace your discussion because of pre-set questions or to make sure the necessary questions are asked while allowing for robust classroom discussions. As with the quiz, results can be downloaded at the end of the survey.

Quizzizz
This is very similar to Kahoot. The only difference is it is self-paced, not teacher-paced. This puts the responsibility on the student to guide instruction. I would recommend Quizzizz if you have students who can work independently and have good self-pacing skills. The other main difference is the question and the answer options show up on student devices. Again, this allows for student pacing. I have used this in my classroom as review homework and as centers.

Socrative
This is very similar to Kahoot and Quizzizz, but with much greater functionality. Quizzes can be student-paced or teacher paced. But the features that make Socrative so useful, in my opinion, is the question types and the exit slip option. Questions can be not only multiple choice, but also true/false and short answer. I use short answer questions the most, especially when used as exit slips. There is an actual template already in place for you to use as an exit slip. This alone makes this my choice most days in my classroom. and unlike the other two, there is an actual app for Socrative, which I find useful for students who have difficulty getting a URL typed in correctly.
If you are looking for something completely different than the above choices or you have a classroom where devices are hard to come by, Plickers is the solution. Plickers is a classroom polling system that displays results in real-time. The only difference is that students hold up a card that shows the chosen answer. 
My students using Plicker
The teacher then scans the room with an Apple or Android phone or tablet. As you scan, the space above the card shows the student's name in either red or green. Green = correct answer and red = incorrect answer. The results also appear on the screen at the front of the room. Pluckers also created an app that was released in January 2016. I have yet to try it yet. 

On my blog, The Marvelous Middle, I have gone into further detail about setting up and using Plickers. You can find that post here. I have just started using Plickers but so far, it's going to be added to my assessment toolbox . The kids loved it and found it easy to use. 

I just participated in a PD session that showed it being used in a classroom. It appeared to be another quick way to poll your students. The one thing I noticed was it didn't require students to use their names so all answers were anonymous. I could see this be helpful as a way to gauge your entire class' level of understanding.I have not used in my classroom yet, but I will post a review on The Marvelous Middle once I do.

Whew! Thanks for letting me share what I use in my toolbox for quick, tech-based formative assessments. I hope your students enjoy them as much as my students do!

Until next time...



Friday, March 18, 2016

The Secret to Top Scores on State Tests!



I recently read an article where David Coleman, the President of the College Board and architect of the Common Core, stated that in order for students to do well on standardized tests, they must fully understand and be able to use the academic vocabulary being used.

That doesn't seem like very much of a secret until you consider this:

Academic vocabulary is comprised of the words that are most often used in informational texts (such as textbooks) and literary texts (such as novels), but not likely used in everyday speech.

This means our students need to know words like integral, function, parallels and convey, perspective, and affect (which is different from effect.)

Of course, these words are not presented in the big tests in isolation.  They are embedded in sentences and students will have to use their context clues.  Again, sounds simple enough, but it's more than that.  They will be required to focus not just on the word itself or the clues, but how the word is being used in relation to the clues in the sentence.

To me, this means these words have to be explicitly taught and constantly used in class to get the job done.

So what did I do?  I went through the sample state test for my state (Florida) and pulled out the academic vocabulary.



First, I will have to familiarize my students with the words.  I will start by doing a concept sort and asking pairs or small groups to sort them into fiction and non-fiction.  Naturally we'll discuss the categories chosen based on the definitions.  Then we can put the words on the Word Wall with the proper definitions.

Then, I will make it a game to use the words in class as part of any discussion.  The students that uses the word correctly earns a reward as part of our "Super Improver" system.  

Soon after we will play "vocabulary relay" where all the words and the definitions are scattered on the ground at one end of a field and the students are lined up at the other.  The objective:  Race to the words and definitions, grab a matching pair, and take it back to the team.  The next team member then rushes off to do the same.  The team with the most matching pairs wins! 

Lastly, I will be placing the words and their definitions onto Quizlet.com so students can practice with the words digitally with fun games and even quizzes.  We will also use other apps like Kahoot and Plickers where context clues will be necessary yet fun!

Get a FREE copy of Academic Vocabulary ELA Test Prep for a limited time!

Thanks for stopping by!






Saturday, September 26, 2015

Baseball: Test Review Students Love!

Hi, all! Mandy from Caffeine and Lesson Plans here to share a bit about the way I review for tests in my classroom.


First of all, I gotta give it up to my fabulous teammate for bringing this idea to us when she transferred in from another school. It's seriously genius

Planning lessons to engage and motivate my kiddos is one of my favorite things to do. Seriously! Research shows that they are more likely to learn when they are engaged- we all know that. Beyond that, I just enjoy my day a lot more when we get to have fun! If the kids are happy, they are more likely to participate and listen. Motivation is especially important on test review day. Fifth grade is the first year of middle school in my district, so the kids are getting used to a higher level of independence. A great motivational and engaging review day activity is just what they need. Higher engagement and interest means better recall, which means better test scores. Win for everyone! So, what do I do? We play baseball!


To start, I project this image on my whiteboard. The kids are broken up into random groups, and each group is given a different color dry erase marker.  I have a practice test, a bucket of numbers, and a bucket of "runs." This will make sense soon, I promise.

Each group comes up and chooses a number from the bucket. Whatever number they get is the problem we will all be working on from the practice test.


The group works together to get an answer. Everyone has to talk with their group, even if they are unsure. This lets the kids that really understand the topic help those who don't understand as well. While they are working, all the other groups are trying to solve it, too. If the group that is "up to bat" gets it wrong, it goes to the next group with no additional time to work. You have to be ready with your answer when the question comes to you! This keeps them all working and on task because they never know when they will have the opportunity to score another point. Once everyone is ready, the group answers. If they get it right, they get to choose from the "run" bucket.


The choices are:

  • Single - move one base
  • Double - move two bases
  • Triple- move three bases
  • Homerun- score!
  • Steal- steal the next base if you are already on base. If you were out last time, you can't steal!
  • Out - your player is off the diamond and back to the dugout. 

 Here's where the diamond comes in. The designated hitter from the group draws their player on the correct base, depending on what they choose. This is totally their favorite part.


Since there are so many teams playing, it can look like the bases are loaded pretty easily. My kids that LOVE sports debated this with me for a while, because they thought they should get 3 points if they got a homerun. However, if the bases are loaded with other teams, I don't think that counts. :) 

Every time a player reaches home, the scorekeeper records one point in the scoreboard. The game gets really exciting near the end, because depending on what a group draws they could win it all or lose it all in just one turn. 

So, there it is! Test review with baseball. This game is a great way to help kids work collaboratively, ensure engagement, and practice for an upcoming test. I'm a big fan- and I hope you can use it in your classroom, too!